Adjusted Uninterruptible Stance during Heavy Attacks to always start at the feint timing instead of at various timings depending on the attackĭeveloper’s comment: This should still let Raider use Heavy Attacks to trade with opponents, but should no longer be at timings where players could take a hit, feint then guardbreak their opponents.We’ve adjusted this so that it always comes out at the same timing as Feints, sped it up so it is more reliable, and made it not interrupted when blocked so that Raider can pressure opponents better. Now deals different damage when using Soft Feint version and Dodge versionĭeveloper’s comment: Storming Tap had a few efficiency problems, most notably it was reactable by many players, even though it had variable timing.No longer has variable timing as a soft feint from Heavy Attacks.Now no longer interrupted on non-Superior Block.This is great news for participants as they will have one extra month to prepare.
For honor shinobi series#
Also, the Dominion Series Stage 2 Major will begin on August 28th. Covenant Games should be starting a week earlier, right after Testing Grounds, on July 8th and ending on July 15th. You can also tune in to tomorrows Warrior’s Den where Stefan and myself will be going through all the changes.īefore getting to the Testing Grounds details, we would like to address some errors in the roadmap shown in our previous Warrior’s Den. Keep reading below for more details on the changes you can expect coming to Raider, Orochi, Shinobi, and Option Selects. Shinobi should now be more focused on close-range combat and ganking, with the moveset centering around landing as many Sickle Rains as possible.įinally, we’re testing tech that should see the majority of Option Selects to be removed from the game entirely. Shinobi received quite large changes which should redefine how the hero plays. Orochi’s changes aim to improve the performance in 1v1 situations as well as in group fights, where the hero is currently struggling. We’re improving the 1v1 potential of the hero while also making sure their Zone Attacks are better. Raider’s changes are mostly about making the hero more consistent as well as more efficient. The changes we’re covering in this Testing Grounds are:
We’re doing something a bit different this time – we’re trying both Hero changes as well as system-level changes in the form of Option Select changes. It’s that time of the season again and we’re back with yet another Testing Grounds! They will be open from July 1st to July 8th.